Kuala Lumpur, Malaysia · open to XR/AI engineering & lecturing roles

Building spaces that respond to you, in
virtual and augmented
reality
.

XR Engineer with 4+ years shipping Unity-based VR/AR/MR applications across education, cultural heritage, and sports training. From AI-driven campus tours to award-winning motion-platform simulators.

4+
Years in XR/VR/MR
11
Shipped projects
4
Published papers

Selected projects

11 shipped or in progress
Industrial Training · Oil Rig VR

Process Fire & Explosion Drill (on-device capture)

Live footage from the Oil Rig VR safety-training simulation, walking through an offshore process fire and explosion emergency drill.

See the Hybrid Metaverse Framework demo below ↓
Research · Metaverse
Hybrid Metaverse Framework
A gamified VR campus-tour system for APU, combining AI-driven conversational NPCs with multiplayer exploration and task-based progression. It was the subject of my MSc thesis.
UnityMeta QuestConvaiPhoton NGO
Read the full project breakdown →
SciLab-VR corrosion experiment with iron and copper nail tubes SciLab-VR body health parameters experiment selection screen
Education
SciLab-VR
Bilingual VR science lab for Malaysian Form 4 students, featuring timed corrosion experiments, guided instructions, and body-health parameter modules.
Unity 6EN/BM
Watch demo →
Sports Tech
VR Cycling Simulator
Motion-platform training system built with the National Sports Institute.
Motion platformAward-winning
Read the full project breakdown →
Golden stupa artifact scanned in VR Antique metal kettle artifact scanned in VR Embroidered ceremonial belt artifact scanned in VR
Cultural Heritage
Muzium Negara Conservation VR
Real-time artifact inspection with a custom material-damage visualization algorithm. 3D-scanned museum pieces rendered and inspected inside VR.
3D scan analysisMeta Quest
Velocity Rush game cover art
Racing / Motion
Velocity Rush
A high-speed VR racing experience built around responsive motion feedback and haptic interaction.
UnityHaptics
Watch gameplay →
Traces Of The White Soul game cover art
Narrative / 2D
Traces Of The White Soul
An atmospheric, story-driven 2D game exploring narrative and environmental design.
Unity2DNarrative design
Watch gameplay →
Oil Rig VR fire and explosion drill training scene
Industrial Training
Oil Rig VR
A process fire & explosion emergency drill simulation for offshore rig safety training, built for an industrial client.
UnityIndustrial / Safety
Medical Education
IMU Phase 1
A VR project built with International Medical University (IMU) through APU's XR Studio.
UnityMeta Quest
Corporate Training
Tune Protect Onboarding Experience
A Unity-based onboarding app combining a 360° virtual office tour with state-driven mini-games that simulate real insurance workflows for new hires.
UnityC#360° video

About

I'm an XR Engineer based in Kuala Lumpur, currently working on User Experience Design and Active Learning at APU's Centre of Excellence for Extended Reality Technology & AI. My work sits at the intersection of Unity development, immersive research, and teaching. I've spent the last three years managing a university XR studio, mentoring student developers, and building VR systems people actually learn from.

My MSc research explored a hybrid metaverse framework for gamified virtual campus tours, combining Meta Quest deployment, AI-powered conversational NPCs, and multiplayer networking into one coherent system. That same instinct for combining disciplines runs through my project work: cultural heritage preservation, sports science, insurance training, and bilingual science education.

I'm currently exploring full-time XR/AI engineering roles and university lecturing positions in immersive technology.

Based inKuala Lumpur, Malaysia
FocusUnity VR/AR/MR, XR research
PlatformsMeta Quest 2/3, XR Interaction Toolkit
EducationMSc Computing (By Research), APU
Portfolio originBSc Computer Games Dev, APU & Staffordshire

Experience

Mar 2026 — Present
XR Engineer (Contract)
Centre of Excellence for Extended Reality Technology & AI (COEXRT-AI), APU
Focused on User Experience Design (UED) and Active Learning within XR systems.
2025 — Present
XR Engineer
ChronoCraft Studios — SciLab-VR
Co-developing a bilingual (EN/BM) Unity 6 VR science-lab app for Meta Quest 2/3, built for Malaysian Form 4 students. Built the bilingual UI system, chapter-based progression logic, and XR poke-collider interactions.
Oct 2023 — Oct 2025
Graduate XR Research Associate
Asia Pacific University (APU)
Architected the Hybrid Metaverse Framework, a Unity/Meta Quest VR campus tour with Convai conversational NPCs and Photon NGO multiplayer. Managed the XR Studio's hardware/software stack and trained student developers.
Dec 2023 — Present
VR Application Developer
VR Cycling Training Framework, APU x National Sports Institute (ISN)
Engineered an award-winning motion-platform VR cycling simulator with sensory/stimulus effectors. Received the National Sports Technology Innovation Award 2024.
Nov 2024 — Feb 2025
VR Game Developer / Asset Creator
Muzium Negara x APU
Built a VR artifact-inspection and conservation simulator with a custom algorithm to visualize material damage from scanned 3D models, deployed for public exhibition.
Aug 2023 — Mar 2024
Game Developer
Tune Protect Group
Built a Unity onboarding application with a 360° virtual office tour and C#-driven mini-games simulating insurance workflows.
Jun 2022 — Sept 2022
VR Developer
Emerging Journey Asia Sdn Bhd (EJAsia)
Built a 360°-video relaxation application for Meta Quest 1/2 and PC, with audio-visual systems designed alongside wellness experts.

In the field

Press & Media

AfterSchool.my
APU & 9 Universities Embracing Immersive Learning By Joining CelcomDigi Metaversity Initiative
Named alongside Prof. Vinesh Thiruchelvam, Ts. Dr. Siti Azreena, and Imran Mahalil as part of the APU XR Studio team presenting at the CelcomDigi Metaversity launch, officiated by Malaysia's Deputy Minister of Higher Education.
Read the article →
Apr 2024
APU News / The Star (StarPicks)
APU's XR Studio Unveils Advanced Immersive Tech Ecosystem
Coverage of the RM2.25 million XR Studio where I work and train student developers, featuring the VR cycling training research and Meta Quest 3 integration.
Read the article →
May 2024
LinkedIn
Master's research: a VR recreation of the APU campus with AI-modeled faculty NPCs
Shared a milestone update after 2 years of development on the Hybrid Metaverse Framework, designing the Level 6 environment from scratch and integrating AI-assisted 3D characters modeled after real APU faculty, including Prof. Vinesh Thiruchelvam, Dr. Siti Azreena, and Imran Mahalil.
View post →
LinkedIn
LinkedIn
Presenting at FUSION 2025 (7th National Symposium on Human-Computer Interaction)
Presented the research paper "AI-Enhanced Hybrid Metaverse Framework for Multiplayer Interactive and Gamified Virtual Campus Tours," with thanks to supervisor Dr. Siti Azreena Mubin and a talk from Kyoto University's Dr. Jacky that motivated the room.
View post →
LinkedIn
LinkedIn
ASSI'25: ASEAN Symposium on Sports Innovation
Shared a milestone from ASSI'25, held with the National Sports Institute of Malaysia, connected to the Most Impactful Innovation Award won for "AIVR-Box: An AI-Coached, Tactics-Aware VR Boxing Trainer."
View post →
LinkedIn
LinkedIn
ASEAN AI 2025: presenting the virtual campus tour research
Shared an update from presenting the Hybrid Metaverse virtual-campus-tour research at ASEAN AI 2025.
View post →
LinkedIn

Other projects: Alter Learning

3 shipped

Built during my time at Alter Learning, an edtech company. Initial level design and game design on all three was done by me.

Hybrid Classroom VR environment screenshot
Education
Hybrid Classroom
A virtual classroom environment for blended in-person and remote learning.
UnityLevel design
View project →
Music Hall VR environment screenshot showing a drum lesson panel
Education
Music Hall
An interactive VR music-education space teaching instruments and musical concepts.
UnityLevel design
View project →
Marine Biology VR underwater environment screenshot
Education
Marine Biology
An underwater VR learning environment exploring marine ecosystems.
UnityLevel design
View project →

Research & Publications

Developing a Hybrid Metaverse Framework for Interactive and Gamified Virtual Campus Tours
Frontiers in Virtual Reality, Vol. 7, 2026
Read the paper →
vProCycle2: Enhancing VR Cycling with Motion, Mixed Reality, and Smart Connectivity
Springer ICITS 2025 Proceedings, 2026
Read the paper →
Enhancing Therapeutic Engagement for Autism Spectrum Disorder Through Virtual Reality Gaming
Springer ICMEET 2024 Proceedings, 2026
Read the paper →
Enhancing Immersive Cycling Training in Virtual Reality with Motion Platform
Springer ICDECT 2024 Proceedings, 2025
Read the paper →

Skills

Engines & Platforms

Unity (C#)Unreal Engine (Blueprint) Meta Quest 2/3XR Interaction Toolkit

Networking & AI

Photon NGOConvaiREST APIAI-assisted dev tools

Programming

C#C++GitOOP design

3D & Pipeline

Blender3ds MaxSubstance PainterMixamoPhotoshop

Tools

FigmaCanvaGoogle WorkspaceTrello

Other

Motion-platform/sensor integration3D-scan analysisCross-platform deploymentBilingual UI systemsClient/stakeholder coordination

Awards & Honours

National Technology & Innovation Sandbox award trophy
2024
National Sports Technology Innovation Award (Merit, Harapan)VR Cycling Training Application Framework, with National Sports Institute, Malaysia · National Technology & Innovation Sandbox
2025
Most Impactful Innovation Award"AIVR-Box: An AI-Coached, Tactics-Aware VR Boxing Trainer," ASEAN Symposium on Sports Innovation (ASSI'25)
2024
ICAS'24 PISC ChampionMost Creative Innovation Award & Delegations' Choice Award, "STEM Power-Up," with APU/APIIT team
2026
Certificate of ParticipationMYVERSE: Malaysia Creative Technology Competition 2026
2024
Certificate of CompletionASEAN-ROK Professional Training Program, Busan IT Industry Promotion Agency

Get in touch

Open to full-time XR/AI engineering roles, immersive-technology lecturing positions, and interesting collaborations.

Ask about Sagar
Type a question, try "experience", "skills", or "hire"